- Eldritch Abominations & Cosmic Horrors -
Great Cthulhu [AC 20, Movement 120', HP 400, #ATK 30, 1d10 damage each, Morale 12 ]
- If released, all people withing 100 miles must make a saving throw against death, or go insane.
- Attacks as a 16+ HD creature (ie +16 to attack-rolls).
- Regenerates 10HP per melee round.
- Immune to magical control and effects from water, cold and vacuum.
- Can teleport up to 1/2 mile at will.
- Ability to summon 1d100 Deep Ones.
Mi-Go [AC 16, Movement 120', 5HD, #ATK 2, 1d8/1d8 damage, Morale 12]
- Immune to cold, dark and vacuum magics.
- Has the ability to fly across interstellar space.
Nyarlathotep [AC 18, Movement 90', HP 200, #ATK 2, 3d10/3d10 damage, Morale 12]
- Ability to Charm. Lawful beings receive a +4 to save. Chaotic beings receive -4 to save.
- Attacks as a 15 HD creature (ie +15 to attack-rolls).
- Each attack gives Nyarlathotep a temporary HP reservoir in damage dealt.
- 5% chance the Continual Light (M-U lv. 2) spell will drive it off to the astral plane.
Deep Ones [AC 17, Movement 90', 4HD, #ATK 1-2, 1d6 spear; 1d4/1d4 claw, Morale 10]
- Deep Ones have infravision as well as regular sight.
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