Adventurer Builds: The Witch, the Corsair & the Berserker

The Witch

"Oft living on the outskirts of civilization, sometimes as part of a coven, the Witch practices her dark art at the expense of her welcome into society. Feared as baby-stealers and hex-bringers, she bargains for powers far outside the grasp of the patriarchy."

Class Basis: Magic-User
Prime Attribute: INT
Weapons:
    Melee: Spear (d6)
    Ranged: Sling (d4)
Armor: Robes (AC 12)

Lv. 1 Spells:
    Read Magic
    3 random lv. 1 Witchcraft spells.
The Witch's spell list is found here.

Starting Equipment:
    Grimoir
    Slingstones [x20]
    Ration [x3]
    Mortar & Pestle
    Censer
    Tinderbox
    Chalk
    Candles, black [x3]
    Wolvesbane
    Small Sack 

The Corsair

"Freedom. The sea is endless freedom. And she holds terrors inside her. Beholden to no man, former slave or no, the Corsair travels this wretched world in search of silver and broken chains."
 
Class Basis: Specialist
Prime Attribute: STR or DEX
Weapons:
    Melee: Scimitar (d8)
    Ranged: Flintlock Pistol (d8/d4)
Armor: Leather (AC 14)

Lv. 1 Skill Point Allocation:
    1 Climbing
    3 Seamanship* (new skill)

* Seamanship checks are made at the Referee's discretion involving thing like navigating, rigging, operating deck equipment and general sailing. Climbing and Tinkering skills apply as normal when needed aboard a ship.

Starting Equipment:
    Seaman’s Tools
    Shotbag [x100]
    Powderhorn
    Fishing Gear
    Ration [x3]
    Rope, 50’
    Rum, cheap
    Tinderbox
    Tobacco
    Map. world
    Pipe
    Small Sack

Berserker

"Bloodlust. A hypnotic reverie. Their brutal and savage stories have become legend: The ancient Norse Berserkers who charged headlong into battle, scarcely armored; Said to have fought in a nearly uncontrollable, trance-like fury."

Class Basis: Dwarf
Prime Attribute: STR or CON
Weapons:
    Melee: Greatsword (d10)
    Melee: Handaxe (d6)
Armor: Furs (AC 14)
               Bracers: +1

Class Skills:
    Bushcraft: 3-in-6 (replaces Architecture)

Starting Equipment:
    Clothing, winter travel
    Crowbar
    Bedroll
    Rope, 50’
    Tinderbox
    Torches [3]
    Rations [x3]
    Mead, cheap
    Large Sack

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